Post by Professor Thaddeus Wiggleswade on Sept 1, 2015 9:38:37 GMT -6
Thaddeus stood in front of the blackboard in his dragon hide dueling robes. He watched as the students entered and took their seats. By now, they knew he always started the Dueling Club – which was a misnomer because it was just as must a class as his Defense Against the Dark Arts classes, only an elective and not a core class – with either some theory or instructions. Only after that would they move to the part of the classroom that held the dueling platforms. As the last student entered, Thaddeus nodded approvingly as the door was closed behind them.
“Good afternoon, class,” Thaddeus said. “Today we will be working on creativity. Creativity is extremely important in duels – both on stage and in real life. If you’re not creative, you’re predictable. Being predictable means you lose. I don’t teach losers, so you’d all better learn to be creative. Today’s exercise is designed to see just how creative you can be.”
With a wave of his wand, writing appeared on the blackboard. There were three groupings of three spells each. Each group had a common household spell at the top, a defensive spell second, and a prank spell at the end of the short list.
Group 1 Group 2 Group 3
Scourgify Tergeo Packing spell
Protego Langlock Disillusionment Charm
Flashing Paint Charm Trip Jinx Bat-Bogey Hex
“Each of you has to chose one group of spells. During the duels we will be holding this lesson, these are the only spells you will be allowed to cast. So think carefully about which group of spells you want to use during today’s lesson.”
Thaddeus fell silent to let his students take some time to think about the advantages and disadvantages of each group and what that meant for them should they pick that group.
((OOC: This is the last lesson of September. All of the spells on the blackboard exist in the HP universe.
The first lessons, which we have not played out, Thaddeus worked with the dueling club on correct form for duels. Which is: taking your places at the end of the dueling platform, bowing slightly, with the wand pointed to the side, then taking a dueling stance with the wand pointed at the opposition. Once the ‘go’ is given by the referee – usually Thaddeus – you’re allowed to fire spells at will. You may not leave the dueling platform, but can use everything and anything in the room (except the people watching) to help you in the fight.))
“Good afternoon, class,” Thaddeus said. “Today we will be working on creativity. Creativity is extremely important in duels – both on stage and in real life. If you’re not creative, you’re predictable. Being predictable means you lose. I don’t teach losers, so you’d all better learn to be creative. Today’s exercise is designed to see just how creative you can be.”
With a wave of his wand, writing appeared on the blackboard. There were three groupings of three spells each. Each group had a common household spell at the top, a defensive spell second, and a prank spell at the end of the short list.
Group 1 Group 2 Group 3
Scourgify Tergeo Packing spell
Protego Langlock Disillusionment Charm
Flashing Paint Charm Trip Jinx Bat-Bogey Hex
“Each of you has to chose one group of spells. During the duels we will be holding this lesson, these are the only spells you will be allowed to cast. So think carefully about which group of spells you want to use during today’s lesson.”
Thaddeus fell silent to let his students take some time to think about the advantages and disadvantages of each group and what that meant for them should they pick that group.
((OOC: This is the last lesson of September. All of the spells on the blackboard exist in the HP universe.
The first lessons, which we have not played out, Thaddeus worked with the dueling club on correct form for duels. Which is: taking your places at the end of the dueling platform, bowing slightly, with the wand pointed to the side, then taking a dueling stance with the wand pointed at the opposition. Once the ‘go’ is given by the referee – usually Thaddeus – you’re allowed to fire spells at will. You may not leave the dueling platform, but can use everything and anything in the room (except the people watching) to help you in the fight.))